![]() ![]() I could use standard cylinder object but it would not be enough for me. In one of my projects I needed a pipe object, which includes an inner cylinder, and outer cylinder and two annulus on top and bottom. But who cares? You have a lot of ways to make your own 3D components, and I am sure in near feature there will be a lot of programmers who will publish rich components for Firemonkey on their blogs. Firemonkey doesn’t have enough components to make a high level 3D applications. Anyway, if you also like Firemonkey 3D as me, you also have a problem. ![]() Maybe this is about I am not a game programmer and only use 3D for CAD and business applications but if I would write a game application I would again prefer Firemonkey 3D instead of GLScene VCL. I have used GLScene in some of my previous projects but I liked Firemonkey 3D more. Because it is simpler and has got a more traceable code path to review. ![]() Although it’s not as rich as GLScene (an open source Delphi 3D Components Library), for me it is a better way to deal with 3D if you are making a business application. The cross-platform Firemonkey framework of Delphi introduced 3D support which is based on both OpenGL and DirectX. ![]()
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